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 health points of the units

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[BRAS][Mage]Crow

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Anzahl der Beiträge : 61
Anmeldedatum : 2009-11-19
Alter : 28

PostSubject: health points of the units   Mon Feb 01, 2010 6:18 pm

After hours of work and a nice support by Sora Smile i finished the chart
here u can see the excactly lifepoints of every unit in br, i hope dont forget some, just tell me when
armor of battle gears arent included yet
i say it before someone come and say " hey,why got the necromamcer so less health, but its hard to kill him?!"
units like the necro compensate their low health with great armor

however, this chart is very interesting and neccessary for other charts
i hope i will have time and the patience to go on with my work

------>!!!NEW!!!<-------
Building list added!!!
maybe just good for building order lol! ( aviary block ftw lol! )

edit: forgot taro(omg) health: 525
wolf peasents have 150 instead 156 health






Last edited by [BRAS][Mage]Crow on Wed Feb 03, 2010 12:15 am; edited 3 times in total
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NekRoManT

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Anzahl der Beiträge : 93
Anmeldedatum : 2009-11-21
Alter : 30
Ort : Belarus

PostSubject: Re: health points of the units   Mon Feb 01, 2010 9:57 pm

yeah very funny
thanks

of course necro have less health

put him as tanker and let arah on tower will attack him
and he will need healer but have resistance against piercing

put gaihla grayback (some hero who too have full resistance)
and he will dont need a healer


and necro not unit , necro is hero


Last edited by NekRoManT on Mon Feb 01, 2010 11:30 pm; edited 1 time in total
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[{BeatZ}]Daye

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Anmeldedatum : 2009-12-20
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Ort : killarney, manitoba cananda

PostSubject: Re: health points of the units   Mon Feb 01, 2010 10:21 pm

awesome! good work crow
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[BRAS][Mage]Crow

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PostSubject: Re: health points of the units   Mon Feb 01, 2010 11:01 pm

@ nekro

thats cuz the necromancer stand under the other heroes Smile
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NekRoManT

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PostSubject: Re: health points of the units   Mon Feb 01, 2010 11:26 pm

but im not sure about peasants

i thought lotus's peasant have less health
wolf is most
but here all have 156
and only lotus less
are u sure about this ?
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{[BRD]}DarK_FirE™

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Ort : Hungary

PostSubject: Re: health points of the units   Tue Feb 02, 2010 12:08 am

i think wolf peas have more health..
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LuMpiO

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PostSubject: Re: health points of the units   Tue Feb 02, 2010 12:18 am

They just do more damage, they can have more health if they are boosted
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[{BeatZ}]Daye

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PostSubject: Re: health points of the units   Tue Feb 02, 2010 12:24 am

LuMpiO wrote:
They just do more damage, they can have more health if they are boosted

agree cheers
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[BRAS][Mage]Crow

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PostSubject: Re: health points of the units   Tue Feb 02, 2010 12:27 am

lump is right
i check it several times
i couldnt believe it to xD
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NekRoManT

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PostSubject: Re: health points of the units   Tue Feb 02, 2010 1:23 am

hm i cant find Taro
did u forgot him ?
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{[BRD]}DarK_FirE™

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PostSubject: Re: health points of the units   Tue Feb 02, 2010 1:57 am

edit: forgot taro(omg) health: 525

he wrote here
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NekRoManT

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PostSubject: Re: health points of the units   Tue Feb 02, 2010 2:01 am

where u see ??

i see shinja budo utara vetkin necro spirit warrior zombie
ah ok sorry
now i see


Last edited by NekRoManT on Tue Feb 02, 2010 3:13 am; edited 1 time in total
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[KH]_Sora

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PostSubject: Re: health points of the units   Tue Feb 02, 2010 2:37 am

i think otomo ve same health as shinja can u check that again?

may be it swap with kazan?
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{MBR}Trix



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PostSubject: Re: health points of the units   Tue Feb 02, 2010 4:49 am

How did you find all this out?
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DuanTaiTu段太图

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PostSubject: :)   Tue Feb 02, 2010 9:16 am

What can two hits a golem? albino
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[BRAS][Mage]Crow

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PostSubject: Re: health points of the units   Tue Feb 02, 2010 1:21 pm

@ Sora:

checked again Otomo, Shinja and the fat boy Kazan, the values are right

@Trix

1st i use the hex-editor XVII like, i guess, every br-modder
2nd i know where the health values of the units excactly stand

the only problem was to find out wth means A3 02 Question ( 675) or C2 01 Question Question (450)
so i made a chart and try to find out the logarithm, which hex-symbols stand for which value
like 01 00 = 1, but 10 00 = 16 and 00 01 = 256 " Suspect hu? ehhh....wtf? " i thought

and how i found the values?

i just put the value 01 00 and all the other as rice costs of heroes^^ so i could see in keep
after few hours i get the logarithm Exclamation and could wrote down all values easily
of course i just could replace the rice cost with all the health values and wrote them down , but for more discoveries is a chart with the values essential
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[KH]_Sora

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PostSubject: Re: health points of the units   Tue Feb 02, 2010 2:53 pm

@ Crow:

do u mean wolf peasant ve only 150 hp but drag and serp ve 156 ?

and is this only normal health that not upgrade more hp yet right?

im pretty surprise at unclean health
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{[BRD]}Playername

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PostSubject: Re: health points of the units   Tue Feb 02, 2010 6:08 pm

Quote :
the only problem was to find out wth means A3 02 Question ( 675) or C2 01 Question Question (450)

Hmm... I dont know anything about all this complicated programming stuff, but somehow it makes sense for me. Its possible to encode 256 different meanings using 2 hex digits, isnt it? So, hex C2 equals 12*16+2=194 in normal system; 01 is quantity of completed "256" sets (i dont know names of correct termins in english, so im using simple words). 194+256*1=450, exactly Smile . And A3 02 = (10*16+3)+2*256=163+512=675

Bow before amazing math! Very Happy
Hmm, its quite curious... Perhaps i ll take a closer look later...
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[BRAS][Mage]Crow

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PostSubject: Re: health points of the units   Tue Feb 02, 2010 9:33 pm

i already had a list of the values
with an easier way
but thx
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vindict

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PostSubject: Re: health points of the units   Wed Feb 03, 2010 12:24 am

[BRAS][Mage]Crow wrote:
@ Sora:

i just put the value 01 00 and all the other as rice costs of heroes^^ so i could see in keep
after few hours i get the logarithm Exclamation

I am not much into programming but what I get from here is that you find a dependency between rice cost and hp of the units and you use this dependency as a coefficient to fing each unit's hit points... is that right ??? Cuz if that is your way I fear that it could be wrong... I mean more rice may be less hitpoints for some unit but higher dmg value... for instance Tao is 250 rice and you wrote that he had a booming 675 hp which I personly dont believe... Can you tell us how exactly did you find out the values ??

They may be right after all and btw thanks for the hard work Smile It was helpful


I wonder if damage chart could be done ;]
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[BRAS][Mage]Crow

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PostSubject: Re: health points of the units   Wed Feb 03, 2010 2:20 am

first of all taos costs are 1507400/1 Wink

now the main:

i needed anything, were i can see the dacimal values directly
so i changed in example the rice cost for taro ( 250 - FA00 ) to 0100

then i go to keep, look and see ahhh 0100 = 1 or 8004 = 1152

when i replace the original hex-value with another one, i can see the decimal value, the translation from hex-> decimal direct

thats the only meaning

but i dont want to look up every single hex-value, so i try to found out the logarithm behind them

there isnt any linkage between rice and health
again: i just use it, to get to know the decimal value
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